From the beginning, we set out to build something that had never been developed before – a massively-multiplayer mobile game that could seamlessly and efficiently handle the complex concurrent gameplay and interactions of millions of users around the world in a single virtual universe.
Executing this bold idea was no easy technical endeavor but what resulted was not only the meteoric rise and continued success of Game of War – Fire Age and Mobile Strike, but a global, scalable platform capable of the simultaneous exchange of data between billions of endpoints worldwide with unparalleled speed, efficiency, and ultra-low latency. The application of our technology reaches far beyond games and provides the infrastructure internet of tomorrow.